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authordec05eba <dec05eba@protonmail.com>2026-07-14 21:07:04 +0200
committerdec05eba <dec05eba@protonmail.com>2026-07-14 21:07:04 +0200
commitbcd9f4c69103d766e3dcd8ffa10b5880ea5110bf (patch)
tree27f3ae08223971a52c9e3598336b3601b40e71fa /include
parent7a5785e4dfd023dc5e037ad535f5b7aa26278ff4 (diff)
kms capture: make capture work with night lights enabled
Diffstat (limited to 'include')
-rw-r--r--include/color_conversion.h7
-rw-r--r--include/egl.h1
-rw-r--r--include/kde_night_light.h13
3 files changed, 21 insertions, 0 deletions
diff --git a/include/color_conversion.h b/include/color_conversion.h
index 7950472..251fe17 100644
--- a/include/color_conversion.h
+++ b/include/color_conversion.h
@@ -41,6 +41,8 @@ typedef struct {
int hdr_sdr_white_pq;
int hdr_sdr_white_scale;
int gamma_lut_enabled;
+ int night_light_transfer;
+ int night_light_matrix;
} gsr_color_graphics_uniforms;
typedef struct {
@@ -73,6 +75,8 @@ typedef struct {
float hdr_sdr_white_scale;
unsigned int gamma_lut_texture_id;
bool gamma_lut_apply;
+ int night_light_transfer;
+ float night_light_matrix[9];
bool hdr_shaders_loaded;
bool hdr_shaders_load_failed;
} gsr_color_conversion;
@@ -85,6 +89,9 @@ void gsr_color_conversion_clear(gsr_color_conversion *self);
void gsr_color_conversion_set_hdr_to_sdr_tone_mapping(gsr_color_conversion *self, bool enable, float hdr_peak_luminance, float sdr_white_luminance);
void gsr_color_conversion_set_gamma_lut(gsr_color_conversion *self, const float *rgb_values, int num_entries);
void gsr_color_conversion_enable_gamma_lut(gsr_color_conversion *self, bool enable);
+/* |inverse_matrix| is a row major 3x3 matrix that is applied to linear rgb values in the draw functions, for RGB/BGR sources. NULL to disable.
+ |pq_color_transfer| chooses the transfer characteristics used to decode/encode the source image around the matrix multiply (pq or gamma 2.2) */
+void gsr_color_conversion_set_night_light_matrix(gsr_color_conversion *self, const float *inverse_matrix, bool pq_color_transfer);
void gsr_color_conversion_read_destination_texture(gsr_color_conversion *self, int destination_texture_index, int x, int y, int width, int height, unsigned int color_format, unsigned int data_format, void *pixels);
gsr_rotation gsr_monitor_rotation_to_rotation(gsr_monitor_rotation monitor_rotation);
diff --git a/include/egl.h b/include/egl.h
index c9c54e5..c8dcd2b 100644
--- a/include/egl.h
+++ b/include/egl.h
@@ -311,6 +311,7 @@ struct gsr_egl {
void (*glUniform1i)(int location, int v0);
void (*glUniform2i)(int location, int v0, int v1);
void (*glUniformMatrix2fv)(int location, int count, unsigned char transpose, const float *value);
+ void (*glUniformMatrix3fv)(int location, int count, unsigned char transpose, const float *value);
void (*glDebugMessageCallback)(GLDEBUGPROC callback, const void *userParam);
void (*glScissor)(int x, int y, int width, int height);
void (*glCreateBuffers)(int n, unsigned int *buffers);
diff --git a/include/kde_night_light.h b/include/kde_night_light.h
new file mode 100644
index 0000000..ed12f1d
--- /dev/null
+++ b/include/kde_night_light.h
@@ -0,0 +1,13 @@
+#ifndef GSR_KDE_NIGHT_LIGHT_H
+#define GSR_KDE_NIGHT_LIGHT_H
+
+#include <stdbool.h>
+
+typedef struct gsr_kde_night_light gsr_kde_night_light;
+
+gsr_kde_night_light* gsr_kde_night_light_create(void);
+void gsr_kde_night_light_destroy(gsr_kde_night_light *self);
+/* Returns true when night light is active. |inverse_matrix| is filled with the row major 3x3 matrix that removes the night light tint from linear rgb values */
+bool gsr_kde_night_light_get_inverse_matrix(gsr_kde_night_light *self, float inverse_matrix[9]);
+
+#endif /* GSR_KDE_NIGHT_LIGHT_H */