diff options
| author | dec05eba <dec05eba@protonmail.com> | 2026-08-01 18:51:59 +0200 |
|---|---|---|
| committer | dec05eba <dec05eba@protonmail.com> | 2026-08-01 18:51:59 +0200 |
| commit | c150d0e6ba0ab1f9ecd6a1c933a58050187e0c81 (patch) | |
| tree | 3cae92f93009e87aeb2487afce569d6a20a8586c /src/shader.c | |
| parent | 9c2c0e1d0de9b3968415b08830a45f64091d3b98 (diff) | |
Add gsr_log logging module with log level and overridable log handler
Diffstat (limited to 'src/shader.c')
| -rw-r--r-- | src/shader.c | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/shader.c b/src/shader.c index f20ebb2..17315dc 100644 --- a/src/shader.c +++ b/src/shader.c @@ -1,4 +1,5 @@ #include "../include/shader.h" +#include "../include/log.h" #include "../include/egl.h" #include <stdio.h> #include <assert.h> @@ -12,7 +13,7 @@ static int min_int(int a, int b) { static unsigned int load_shader(gsr_egl *egl, unsigned int type, const char *source) { unsigned int shader_id = egl->glCreateShader(type); if(shader_id == 0) { - fprintf(stderr, "gsr error: load_shader: failed to create shader, error: %d\n", egl->glGetError()); + gsr_log(GSR_LOG_LEVEL_ERROR, "load_shader: failed to create shader, error: %d", egl->glGetError()); return 0; } @@ -28,7 +29,7 @@ static unsigned int load_shader(gsr_egl *egl, unsigned int type, const char *sou if(info_length > 1 && print_compile_errors) { char info_log[4096]; egl->glGetShaderInfoLog(shader_id, min_int(4096, info_length), NULL, info_log); - fprintf(stderr, "gsr error: load_shader: failed to compile shader, error:\n%s\nshader source:\n%s\n", info_log, source); + gsr_log(GSR_LOG_LEVEL_ERROR, "load_shader: failed to compile shader, error:\n%s\nshader source:\n%s", info_log, source); } egl->glDeleteShader(shader_id); @@ -59,7 +60,7 @@ static unsigned int load_program(gsr_egl *egl, const char *vertex_shader, const program_id = egl->glCreateProgram(); if(program_id == 0) { - fprintf(stderr, "gsr error: load_program: failed to create shader program, error: %d\n", egl->glGetError()); + gsr_log(GSR_LOG_LEVEL_ERROR, "load_program: failed to create shader program, error: %d", egl->glGetError()); goto done; } @@ -79,7 +80,7 @@ static unsigned int load_program(gsr_egl *egl, const char *vertex_shader, const if(info_length > 1) { char info_log[4096]; egl->glGetProgramInfoLog(program_id, min_int(4096, info_length), NULL, info_log); - fprintf(stderr, "gsr error: load program: linking shader program failed, error:\n%s\n", info_log); + gsr_log(GSR_LOG_LEVEL_ERROR, "load program: linking shader program failed, error:\n%s", info_log); } goto done; @@ -106,7 +107,7 @@ int gsr_shader_init(gsr_shader *self, gsr_egl *egl, const char *vertex_shader, c self->program_id = 0; if(!vertex_shader && !fragment_shader) { - fprintf(stderr, "gsr error: gsr_shader_init: vertex and fragment shader can't be NULL at the same time\n"); + gsr_log(GSR_LOG_LEVEL_ERROR, "gsr_shader_init: vertex and fragment shader can't be NULL at the same time"); return -1; } |
