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#ifndef GSR_ENCODER_H
#define GSR_ENCODER_H
#include "../replay_buffer/replay_buffer.h"
#include <stdbool.h>
#include <stdint.h>
#include <stddef.h>
#include <pthread.h>
#define GSR_MAX_RECORDING_DESTINATIONS 128
typedef struct AVCodecContext AVCodecContext;
typedef struct AVFormatContext AVFormatContext;
typedef struct AVStream AVStream;
typedef struct {
size_t id;
AVCodecContext *codec_context;
AVFormatContext *format_context;
AVStream *stream;
int64_t start_pts;
int64_t first_pts;
bool has_received_keyframe;
char *first_frame_ts_filepath;
bool first_frame_ts_written;
} gsr_encoder_recording_destination;
typedef struct {
gsr_replay_buffer *replay_buffer;
int64_t first_pts;
pthread_mutex_t file_write_mutex;
bool file_write_mutex_created;
pthread_mutex_t replay_mutex;
bool replay_mutex_created;
gsr_encoder_recording_destination recording_destinations[GSR_MAX_RECORDING_DESTINATIONS];
size_t num_recording_destinations;
size_t recording_destination_id_counter;
} gsr_encoder;
bool gsr_encoder_init(gsr_encoder *self, gsr_replay_storage replay_storage, size_t replay_buffer_num_packets, double replay_buffer_time, const char *replay_directory);
/*
When |exiting| is set the memory of the replay buffer is left to the operating system to free, which makes
this much faster when the replay buffer holds several gigabytes of data. See gsr_replay_buffer_destroy_at_exit.
*/
void gsr_encoder_deinit(gsr_encoder *self, bool exiting);
void gsr_encoder_receive_packets(gsr_encoder *self, AVCodecContext *codec_context, int64_t pts, int stream_index);
/* Returns the id to the recording destination, or -1 on error */
size_t gsr_encoder_add_recording_destination(gsr_encoder *self, AVCodecContext *codec_context, AVFormatContext *format_context, AVStream *stream, int64_t start_pts);
bool gsr_encoder_remove_recording_destination(gsr_encoder *self, size_t id);
bool gsr_encoder_set_recording_destination_first_frame_ts_filepath(gsr_encoder *self, size_t id, const char *filepath);
#endif /* GSR_ENCODER_H */
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