diff options
| author | Arseny Smirnov <arseny30@gmail.com> | 2018-12-31 22:04:05 +0300 |
|---|---|---|
| committer | Arseny Smirnov <arseny30@gmail.com> | 2017-12-31 23:08:40 +0300 |
| commit | 71d03f39c364367a8a7c51f783a41099297de826 (patch) | |
| tree | 4c0c57f9ddb87f46d58192e1ebfd2c40f6d2c315 /CMake | |
Project import generated by Copybara.
GitOrigin-RevId: 318483224ad6164d9966f731d60cde37039bb2d4
Diffstat (limited to 'CMake')
| -rw-r--r-- | CMake/AddCXXCompilerFlag.cmake | 74 | ||||
| -rw-r--r-- | CMake/FindReadline.cmake | 29 | ||||
| -rw-r--r-- | CMake/iOS.cmake | 230 |
3 files changed, 333 insertions, 0 deletions
diff --git a/CMake/AddCXXCompilerFlag.cmake b/CMake/AddCXXCompilerFlag.cmake new file mode 100644 index 000000000..b57fa4dd9 --- /dev/null +++ b/CMake/AddCXXCompilerFlag.cmake @@ -0,0 +1,74 @@ +# - Adds a compiler flag if it is supported by the compiler +# +# This function checks that the supplied compiler flag is supported and then +# adds it to the corresponding compiler flags +# +# add_cxx_compiler_flag(<FLAG> [<VARIANT>]) +# +# - Example +# +# include(AddCXXCompilerFlag) +# add_cxx_compiler_flag(-Wall) +# add_cxx_compiler_flag(-no-strict-aliasing RELEASE) +# Requires CMake 2.6+ + +if(__add_cxx_compiler_flag) + return() +endif() +set(__add_cxx_compiler_flag INCLUDED) + +include(CheckCXXCompilerFlag) + +function(mangle_compiler_flag FLAG OUTPUT) + string(TOUPPER "HAVE_CXX_FLAG_${FLAG}" SANITIZED_FLAG) + string(REPLACE "+" "X" SANITIZED_FLAG ${SANITIZED_FLAG}) + string(REGEX REPLACE "[^A-Za-z_0-9]" "_" SANITIZED_FLAG ${SANITIZED_FLAG}) + string(REGEX REPLACE "_+" "_" SANITIZED_FLAG ${SANITIZED_FLAG}) + set(${OUTPUT} "${SANITIZED_FLAG}" PARENT_SCOPE) +endfunction(mangle_compiler_flag) + +function(add_cxx_compiler_flag FLAG) + string(REPLACE "-Wno-" "-W" MAIN_FLAG ${FLAG}) + mangle_compiler_flag("${MAIN_FLAG}" MANGLED_FLAG) + if (DEFINED CMAKE_REQUIRED_FLAGS) + set(OLD_CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS}") + set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} ${FLAG}") + else() + set(CMAKE_REQUIRED_FLAGS "${FLAG}") + endif() + check_cxx_compiler_flag("${MAIN_FLAG}" ${MANGLED_FLAG}) + if (DEFINED OLD_CMAKE_REQUIRED_FLAGS) + set(CMAKE_REQUIRED_FLAGS "${OLD_CMAKE_REQUIRED_FLAGS}") + else() + unset(CMAKE_REQUIRED_FLAGS) + endif() + if(${MANGLED_FLAG}) + set(VARIANT ${ARGV1}) + if(ARGV1) + string(TOUPPER "_${VARIANT}" VARIANT) + endif() + set(CMAKE_CXX_FLAGS${VARIANT} "${CMAKE_CXX_FLAGS${VARIANT}} ${FLAG}" PARENT_SCOPE) + endif() +endfunction() + +function(add_required_cxx_compiler_flag FLAG) + string(REPLACE "-Wno-" "-W" MAIN_FLAG ${FLAG}) + mangle_compiler_flag("${MAIN_FLAG}" MANGLED_FLAG) + set(OLD_CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS}") + set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} ${FLAG}") + check_cxx_compiler_flag("${MAIN_FLAG}" ${MANGLED_FLAG}) + set(CMAKE_REQUIRED_FLAGS "${OLD_CMAKE_REQUIRED_FLAGS}") + if (${MANGLED_FLAG}) + set(VARIANT ${ARGV1}) + if (ARGV1) + string(TOUPPER "_${VARIANT}" VARIANT) + endif() + set(CMAKE_CXX_FLAGS${VARIANT} "${CMAKE_CXX_FLAGS${VARIANT}} ${FLAG}" PARENT_SCOPE) + set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${FLAG}" PARENT_SCOPE) + set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} ${FLAG}" PARENT_SCOPE) + set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} ${FLAG}" PARENT_SCOPE) + set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} ${FLAG}" PARENT_SCOPE) + else() + message(FATAL_ERROR "Required flag '${FLAG}' is not supported by the compiler") + endif() +endfunction() diff --git a/CMake/FindReadline.cmake b/CMake/FindReadline.cmake new file mode 100644 index 000000000..74bf8b6c5 --- /dev/null +++ b/CMake/FindReadline.cmake @@ -0,0 +1,29 @@ +# from http://websvn.kde.org/trunk/KDE/kdeedu/cmake/modules/FindReadline.cmake +# http://websvn.kde.org/trunk/KDE/kdeedu/cmake/modules/COPYING-CMAKE-SCRIPTS +# --> BSD licensed +# +# GNU Readline library finder +if(READLINE_INCLUDE_DIR AND READLINE_LIBRARY) + set(READLINE_FOUND TRUE) +else(READLINE_INCLUDE_DIR AND READLINE_LIBRARY) + FIND_PATH(READLINE_INCLUDE_DIR readline/readline.h + /usr/include/readline + ) + + # 2008-04-22 The next clause used to read like this: + # + # FIND_LIBRARY(READLINE_LIBRARY NAMES readline) + # FIND_LIBRARY(NCURSES_LIBRARY NAMES ncurses ) + # include(FindPackageHandleStandardArgs) + # FIND_PACKAGE_HANDLE_STANDARD_ARGS(Readline DEFAULT_MSG NCURSES_LIBRARY READLINE_INCLUDE_DIR READLINE_LIBRARY ) + # + # I was advised to modify it such that it will find an ncurses library if + # required, but not if one was explicitly given, that is, it allows the + # default to be overridden. PH + + FIND_LIBRARY(READLINE_LIBRARY NAMES readline) + include(FindPackageHandleStandardArgs) + FIND_PACKAGE_HANDLE_STANDARD_ARGS(Readline DEFAULT_MSG READLINE_INCLUDE_DIR READLINE_LIBRARY ) + + MARK_AS_ADVANCED(READLINE_INCLUDE_DIR READLINE_LIBRARY) +endif(READLINE_INCLUDE_DIR AND READLINE_LIBRARY) diff --git a/CMake/iOS.cmake b/CMake/iOS.cmake new file mode 100644 index 000000000..7a365871d --- /dev/null +++ b/CMake/iOS.cmake @@ -0,0 +1,230 @@ +# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake +# files which are included with CMake 2.8.4 +# It has been altered for iOS development + +# Options: +# +# IOS_PLATFORM = OS (default) or SIMULATOR +# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders +# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch. +# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch. +# +# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder +# By default this location is automatcially chosen based on the IOS_PLATFORM value above. +# If set manually, it will override the default location and force the user of a particular Developer Platform +# +# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder +# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value. +# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. +# If set manually, this will force the use of a specific SDK version + +# Macros: +# +# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE) +# A convenience macro for setting xcode specific properties on targets +# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1") +# +# find_host_package (PROGRAM ARGS) +# A macro used to find executable programs on the host system, not within the iOS environment. +# Thanks to the android-cmake project for providing the command + +# Standard settings +set (CMAKE_SYSTEM_NAME Darwin) +set (CMAKE_SYSTEM_VERSION 1) +set (UNIX True) +set (APPLE True) +set (IOS True) + +# Required as of cmake 2.8.10 +set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE) + +# Determine the cmake host system version so we know where to find the iOS SDKs +find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin) +if (CMAKE_UNAME) + exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION) + string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}") +endif (CMAKE_UNAME) + +# Force the compilers to gcc for iOS +set (CMAKE_C_COMPILER /usr/bin/gcc) +set (CMAKE_CXX_COMPILER /usr/bin/g++) +set(CMAKE_AR ar CACHE FILEPATH "" FORCE) +set(CMAKE_RANLIB ranlib CACHE FILEPATH "" FORCE) +set(PKG_CONFIG_EXECUTABLE pkg-config CACHE FILEPATH "" FORCE) + +# Setup iOS platform unless specified manually with IOS_PLATFORM +if (NOT DEFINED IOS_PLATFORM) + set (IOS_PLATFORM "OS") +endif (NOT DEFINED IOS_PLATFORM) +set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform") + +# Check the platform selection and setup for developer root +if (${IOS_PLATFORM} STREQUAL "OS") + set (IOS_PLATFORM_LOCATION "iPhoneOS.platform") + set (XCODE_IOS_PLATFORM iphoneos) + + # This causes the installers to properly locate the output libraries + set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos") + + set (APPLE_IOS True) +elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR") + set (SIMULATOR_FLAG true) + set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") + set (XCODE_IOS_PLATFORM iphonesimulator) + + # This causes the installers to properly locate the output libraries + set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") + + set (APPLE_IOS True) +elseif (${IOS_PLATFORM} STREQUAL "WATCHOS") + set (IOS_PLATFORM_LOCATION "WatchOS.platform") + set (XCODE_IOS_PLATFORM watchos) + + # This causes the installers to properly locate the output libraries + set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-watchos") + + set (APPLE_WATCH True) +elseif (${IOS_PLATFORM} STREQUAL "WATCHSIMULATOR") + set (SIMULATOR_FLAG true) + set (IOS_PLATFORM_LOCATION "WatchSimulator.platform") + set (XCODE_IOS_PLATFORM watchsimulator) + + # This causes the installers to properly locate the output libraries + set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-watchsimulator") + + set (APPLE_WATCH True) +else (${IOS_PLATFORM} STREQUAL "OS") + message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS, SIMULATOR, or WATCHOS.") +endif () + +# All iOS/Darwin specific settings - some may be redundant +set (CMAKE_SHARED_LIBRARY_PREFIX "lib") +set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib") +set (CMAKE_SHARED_MODULE_PREFIX "lib") +set (CMAKE_SHARED_MODULE_SUFFIX ".so") +set (CMAKE_MODULE_EXISTS 1) +set (CMAKE_DL_LIBS "") + +set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ") +set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ") +set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}") +set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}") + +if (IOS_DEPLOYMENT_TARGET) + set (XCODE_IOS_PLATFORM_VERSION_FLAGS "-m${XCODE_IOS_PLATFORM}-version-min=${IOS_DEPLOYMENT_TARGET}") +endif() + +set (CMAKE_SHARED_LINKER_FLAGS_INIT "-fapplication-extension") +if (NOT SIMULATOR_FLAG) + set (BITCODE "-fembed-bitcode") +endif() +set (CMAKE_C_FLAGS_INIT "${XCODE_IOS_PLATFORM_VERSION_FLAGS} ${BITCODE}") +# Hidden visibilty is required for cxx on iOS +set (CMAKE_CXX_FLAGS_INIT "${XCODE_IOS_PLATFORM_VERSION_FLAGS} ${BITCODE} -fvisibility-inlines-hidden") + +set (CMAKE_C_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -fapplication-extension -Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}") +set (CMAKE_CXX_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -fapplication-extension -Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}") + +set (CMAKE_PLATFORM_HAS_INSTALLNAME 1) +set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names") +set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names") +set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,") +set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,") +set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a") + +# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree +# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache +# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun) +# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex +if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) + find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool) +endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) + +# Setup iOS deployment target +set (IOS_DEPLOYMENT_TARGET ${IOS_DEPLOYMENT_TARGET} CACHE STRING "Minimum iOS version") + +# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT +# Note Xcode 4.3 changed the installation location, choose the most recent one available +exec_program(/usr/bin/xcode-select ARGS -print-path OUTPUT_VARIABLE CMAKE_XCODE_DEVELOPER_DIR) +set (XCODE_POST_43_ROOT "${CMAKE_XCODE_DEVELOPER_DIR}/Platforms/${IOS_PLATFORM_LOCATION}/Developer") +set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") +if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) + if (EXISTS ${XCODE_POST_43_ROOT}) + set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT}) + elseif(EXISTS ${XCODE_PRE_43_ROOT}) + set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT}) + endif (EXISTS ${XCODE_POST_43_ROOT}) +endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) +set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform") + +# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT +if (NOT DEFINED CMAKE_IOS_SDK_ROOT) + file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*") + if (_CMAKE_IOS_SDKS) + list (SORT _CMAKE_IOS_SDKS) + list (REVERSE _CMAKE_IOS_SDKS) + list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT) + else (_CMAKE_IOS_SDKS) + message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.") + endif (_CMAKE_IOS_SDKS) + message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}") +endif (NOT DEFINED CMAKE_IOS_SDK_ROOT) +set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK") + +# Set the sysroot default to the most recent SDK +set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support") + +# set the architecture for iOS +if (IOS_PLATFORM STREQUAL "OS") + set (IOS_ARCH "armv7;armv7s;arm64") + set (IOS_ARCH "armv7;arm64") +elseif (IOS_PLATFORM STREQUAL "SIMULATOR") + set (IOS_ARCH "i386;x86_64") +elseif (IOS_PLATFORM STREQUAL "WATCHOS") + set (IOS_ARCH "armv7k") +elseif (IOS_PLATFORM STREQUAL "WATCHSIMULATOR") + set (IOS_ARCH "i386") +else() + message (WARNING "Unknown IOS_PLATFORM=<${IOS_PLATFORM}>") +endif() +message (STATUS ${IOS_ARCH}) + +set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS") + +# Set the find root to the iOS developer roots and to user defined paths +set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root") + +# default to searching for frameworks first +set (CMAKE_FIND_FRAMEWORK FIRST) + +# set up the default search directories for frameworks +set (CMAKE_SYSTEM_FRAMEWORK_PATH + ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks + ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks + ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks +) + +# only search the iOS sdks, not the remainder of the host filesystem +set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) +set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) +set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) + +# This little macro lets you set any XCode specific property +macro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE) + set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE}) +endmacro (set_xcode_property) + +# This macro lets you find executable programs on the host system +macro (find_host_package) + set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) + set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER) + set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER) + set (IOS FALSE) + + find_package(${ARGN}) + + set (IOS TRUE) + set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) + set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) + set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) +endmacro (find_host_package) |
