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//
// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2026
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#include "td/telegram/EmojiGameInfo.h"
#include "td/telegram/OptionManager.h"
#include "td/telegram/Td.h"
#include "td/telegram/TonAmount.h"
#include "td/utils/algorithm.h"
#include "td/utils/logging.h"
#include "td/utils/misc.h"
namespace td {
EmojiGameInfo::EmojiGameInfo(telegram_api::object_ptr<telegram_api::messages_EmojiGameInfo> &&game_info) {
CHECK(game_info != nullptr);
switch (game_info->get_id()) {
case telegram_api::messages_emojiGameUnavailable::ID:
break;
case telegram_api::messages_emojiGameDiceInfo::ID: {
auto info = telegram_api::move_object_as<telegram_api::messages_emojiGameDiceInfo>(game_info);
auto is_bad = info->game_hash_.empty() || info->prev_stake_ < 0 || info->current_streak_ < 0 ||
info->current_streak_ >= 3 || info->params_.size() != 7u;
for (auto param : info->params_) {
if (param < 0) {
is_bad = true;
}
}
if (is_bad) {
LOG(ERROR) << "Receive " << to_string(info);
break;
}
game_hash_ = std::move(info->game_hash_);
prev_stake_ = TonAmount::get_ton_count(info->prev_stake_, false);
current_streak_ = info->current_streak_;
params_ = std::move(info->params_);
break;
}
default:
UNREACHABLE();
}
}
td_api::object_ptr<td_api::stakeDiceState> EmojiGameInfo::get_stake_dice_state_object(const Td *td) const {
if (game_hash_.empty()) {
return td_api::make_object<td_api::stakeDiceState>();
}
CHECK(params_.size() == 7u);
auto suggested_amounts =
transform(full_split(td->option_manager_->get_option_string("ton_stakedice_stake_suggested_amounts"), ','),
[](const auto &str) { return to_integer<int64>(str); });
return td_api::make_object<td_api::stakeDiceState>(game_hash_, prev_stake_, std::move(suggested_amounts),
current_streak_,
vector<int32>(params_.begin(), params_.begin() + 6), params_[6]);
}
td_api::object_ptr<td_api::updateStakeDiceState> EmojiGameInfo::get_update_stake_dice_state_object(const Td *td) const {
return td_api::make_object<td_api::updateStakeDiceState>(get_stake_dice_state_object(td));
}
bool operator==(const EmojiGameInfo &lhs, const EmojiGameInfo &rhs) {
return lhs.game_hash_ == rhs.game_hash_ && lhs.prev_stake_ == rhs.prev_stake_ &&
lhs.current_streak_ == rhs.current_streak_ && lhs.params_ == rhs.params_;
}
} // namespace td
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