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//
// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2026
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#pragma once
#include "td/telegram/DialogId.h"
#include "td/telegram/files/FileId.h"
#include "td/telegram/MessageEntity.h"
#include "td/telegram/Photo.h"
#include "td/telegram/td_api.h"
#include "td/telegram/telegram_api.h"
#include "td/telegram/UserId.h"
#include "td/utils/common.h"
#include "td/utils/Status.h"
#include "td/utils/StringBuilder.h"
namespace td {
class UserManager;
class Td;
class Game {
int64 id_ = 0;
int64 access_hash_ = 0;
UserId bot_user_id_;
string short_name_;
string title_;
string description_;
Photo photo_;
FileId animation_file_id_;
FormattedText text_;
friend bool operator==(const Game &lhs, const Game &rhs);
friend StringBuilder &operator<<(StringBuilder &string_builder, const Game &game);
public:
Game() = default;
Game(Td *td, UserId bot_user_id, tl_object_ptr<telegram_api::game> &&game, FormattedText text,
DialogId owner_dialog_id);
// for inline results
Game(Td *td, string title, string description, tl_object_ptr<telegram_api::Photo> &&photo,
tl_object_ptr<telegram_api::Document> &&document, DialogId owner_dialog_id);
// for outgoing messages
Game(UserId bot_user_id, string short_name);
bool is_empty() const;
UserId get_bot_user_id() const;
vector<FileId> get_file_ids(const Td *td) const;
const FormattedText &get_text() const;
tl_object_ptr<td_api::game> get_game_object(Td *td, bool is_server, bool skip_bot_commands) const;
bool has_input_media() const;
tl_object_ptr<telegram_api::inputMediaGame> get_input_media_game(const Td *td) const;
template <class StorerT>
void store(StorerT &storer) const;
template <class ParserT>
void parse(ParserT &parser);
};
bool operator==(const Game &lhs, const Game &rhs);
bool operator!=(const Game &lhs, const Game &rhs);
StringBuilder &operator<<(StringBuilder &string_builder, const Game &game);
Result<Game> process_input_message_game(const UserManager *user_manager,
tl_object_ptr<td_api::InputMessageContent> &&input_message_content)
TD_WARN_UNUSED_RESULT;
} // namespace td
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