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//
// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2024
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#pragma once
#include "td/actor/actor.h"
#include "td/utils/common.h"
#include "td/utils/Promise.h"
namespace td {
class SleepActor final : public Actor {
public:
SleepActor(double timeout, Promise<> promise) : timeout_(timeout), promise_(std::move(promise)) {
}
private:
double timeout_;
Promise<> promise_;
void start_up() final {
set_timeout_in(timeout_);
}
void timeout_expired() final {
promise_.set_value(Unit());
stop();
}
};
template <>
class ActorTraits<SleepActor> {
public:
static constexpr bool need_context = false;
static constexpr bool need_start_up = true;
};
} // namespace td
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