| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-08-01 | Remove unused includes | dec05eba | |
| Most were left over from moving code out of main.cpp and from replacing fprintf with gsr_log. Also fixes building without the app_audio option. | |||
| 2026-08-01 | Add gsr_log logging module with log level and overridable log handler | dec05eba | |
| 2026-04-19 | Fix compile error with old vulkan header: ifdef check vulkan video encoding | dec05eba | |
| 2025-09-21 | Remove compute shader. It doesn't improve performance and it has worse UV ↵ | dec05eba | |
| quality because of incorrect pixel colors | |||
| 2025-04-09 | m | dec05eba | |
| 2025-04-06 | Fallback to graphics shader instead of compute shader if the gpu doesn't ↵ | dec05eba | |
| support compute shader (either glsl 420 or opengl es glsl 310) | |||
| 2025-03-29 | Reapply "WIP: use compute shader instead of graphics shader for better ↵ | dec05eba | |
| performance (especially on amd)" This reverts commit f85a7ab2055ddc8e2231a380f0c46e29e42c2072. | |||
| 2025-03-29 | Revert "WIP: use compute shader instead of graphics shader for better ↵ | dec05eba | |
| performance (especially on amd)" This reverts commit a41a32cb9079dc3c78414b7b0cdc68243333020d. | |||
| 2025-03-29 | WIP: use compute shader instead of graphics shader for better performance ↵ | dec05eba | |
| (especially on amd) | |||
| 2024-03-21 | Fix missing color range set in color conversion for nvidia window capture | dec05eba | |
| 2024-03-08 | Refactor kms_vaapi and kms_cuda | dec05eba | |
| Also fixes color metadata, color range and hdr on nvidia wayland. | |||
| 2023-04-15 | Remove extra swapBuffer in kms capture | dec05eba | |
| 2023-04-15 | Fix AMD single monitor rotated display being rotated in recording | dec05eba | |
| If there is only one monitor connected and it's rotated then the drm buf will also be rotated. This only the case with AMD and only when using one monitor! To fix this, we perform color conversion with an opengl shader which allows us to also rotate the texture. VAAPI supports rotation but it's not implemented by AMD at least. Performance seems to be the same as when using VAAPI, even when GPU usage is 100%. | |||
